House Rules

Herein are the current House Rules for the game.

Voidships and Profit Factor
The following is a table of penalties to profit factor, by hull type.

Noncombat ships Most transports: 2

Goliath: 4

Universe class: 5

Military ships

Raiders: 2

Frigates: 3

Light cruisers: 4

Cruisers: 6

Battlecruisers: 8

Grand cruisers: 10

Battleships: 14

Big Battleships*: 18

* Ark mechanicus and Gloriana

When ships can be used for background activities (nonspecific trading, transporting paying passengers, etc.), the PF penalty is reduced by 1 for every full 100 achievement points’ worth of components (e.g. cargo holds; trade/exploration/criminal achievement points only) that are able to be used for those activities, potentially generating positive profit factor. If these facilities are used by the players for activities that aren’t directly profit-generating (e.g. a cargo hold carrying bulk supplies to distribute to refugees instead of normal trade goods), the players lose the PF bonus until profitable activities are resumed.

Ships placed in a state of low-readiness in dock generate half the normal profit factor penalty (rounding down), although none of their achievement point-granting components can be used to generate profit. Ships placed in such a state require at least a month to return to a state of readiness as crews are pressed into service, key systems booted up, and bilge pumps flush out detritus.

Ships completely mothballed for long-term inactivity do not cost any profit factor, but require a year at minimum to restore full functionality as the slumbering machine spirits are roused, plasma drive reignited, and protective oils flushed from endless miles of piping.

Single shot

 * Half action
 * +10 to hit
 * Hit with one shot on success
 * May take advantage of Accurate quality

Semi auto

 * Full action
 * +0 to hit
 * One hit on success, plus additional hit for each DoS up to maximum semi auto RoF

Full auto

 * Full action
 * +10 to hit
 * One hit on success, plus additional hit for every two DoS, up to maximum full auto RoF

Called shot (provisional rule - unapproved)

 * Full action
 * -20 to hit (reduced to -10 or +0 with talents)
 * Hit desired location with one shot on success; hit next location on the semi/full auto chart if straight failure without any DoF
 * May take advantage of Accurate quality